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PParadox Interactive released on Thursday, November 2, the second patchwhose goal is to improve performance and fix bugs in Cities: Skylines 2. The new hotfix is from Version 1.0.12f1 and is available at Steam. We'll highlight the most important improvements and bug fixes that have been implemented. This patch is now available on the Steam, and the developers are working to ensure that it reaches the Microsoft Store for subscribers to the Xbox Game Pass.
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It's important to note that most simulation tweaks require the simulation to run for some time before the improvements become apparent. This is especially relevant if you already have save files in progress.
List of fixes for Cities: Skylines 2 Patch 1.0.12f1
- Enhanced balance for commercial enterprises: One of the main improvements included in this hotfix is an increase in the probability of leisure time to balance the “No Customers” situation with commercial businesses. This should make the gaming experience more fluid and realistic.
- Better profit balance for companies:Company profits have now been adjusted to provide a fairer balance, ensuring that you can run your business successfully.
- Companies request startup funding appropriately:A bug that prevented some companies from using input resources has been fixed. Now, commercial companies will request resources when their storage is running low.
- Bug fixes for commercial features: Some resources were not being used, but not anymore! This hotfix resolved the issue, ensuring that all resources are used as expected.
- Correction of an error in the eligibility count for colleges and universities: A calculation error that affected the eligible count for colleges and universities has been corrected, ensuring that education remains a crucial part of your city.
- Better conditions for companies in the event of bankruptcy: inCompanies now have better options for relocating in the event of bankruptcy, which should improve the overall functioning of their city's economy.

- Correction of a dependency error related to the land value: uA dependency issue that caused potential instability has been resolved, ensuring a more stable gaming experience.
- Fix for data synchronization issue: The data synchronization issue related to water levels has been resolved, ensuring that your city runs smoothly.
- Visual Enhancements: The hotfix also includes some visual improvements, such as increased Windows glow intensity and optimizations for area lights.
- Better GPU performance: To improve GPU performance, the game now renders small objects after large ones whenever possible.
- Improvements to shadow LOD calculations:The Level of Detail (LOD) calculations for shadows have been improved, eliminating irrelevant shadows earlier and enhancing the game's visual quality.
- Reducing Virtual Texturing Space Depletion: The patch fixed issues that caused the virtual texture space to run out due to trees and clipped alpha objects.
- Correcting Citizens' Behavior: A bug that caused citizens to wander through park areas in ordinary buildings has been fixed, ensuring realistic behavior.
- Texture Optimization: The resolution of unnecessary textures for large characters has been reduced, which may improve performance on less powerful systems.
- Updated radio content: The offensive content has been removed from the Spasm radio ad, ensuring that the game is suitable for all audiences.
- Location ID added: Finally, a missing location ID was added for Paradox account linking, which should improve the game's functionality.
The community responded positively to the game's previous update, viewing it as a step in the right direction. However, it is clear that the Colossal Order There is still a lot of work to be done before the game can be considered optimized enough and compatible with most hardware.
Source: Paradox Plaza