
In 2015, the first Cities: Skylinesbecame a surprising hit for the Colossal Order and the Paradox Interactive. With a focus on building cities and communities from scratch, the game found an audience eager for a deep and immersive experience in the city-building genre, especially considering that the popular series SimCity It was on hiatus at that time.
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In an interview with the magazine PC Gamer Magazine With Mariina Hallikainen, CEO of Colossal Order, they discussed their initial—and very modest—expectations for the original game. At first, they expected to sell 300,000 copies, a goal the game quickly surpassed after its release.
The unexpected success of Cities: Skylines forced the developers to reevaluate their post-launch plans and even postpone other planned projects in order to focus on supporting the game. In the eight years since its release, the original game has received regular content updates and DLC releases, significantly expanding its features.
By 2023, Cities: Skylines had sold 12 million copies on PC and console platforms, becoming one of the few city-building games available on PlayStation and Xbox. By comparison, EA’s SimCity, which had a team of more than 100 developers, underperformed in terms of financial success.
The original *Cities: Skylines*, on the other hand, was developed by a team of fewer than ten people, yielding a much more significant return. The sequel, Cities: Skylines II, although it has a larger team working on it, it remains relatively small, with fewer than twenty active developers.
Source: GamesRadar